Endless Rite
The dead keep coming. So you keep growing.
You are alive in a place that wants you dead. Fight your way through Yomi with a samurai's blade, a miko's seeking cranes, or an onmyoji's spells.
Your weapon attacks automatically. You steer through the horde, collect jade, choose its next upgrade, and decide when to unleash your ultimate.
One weapon, a build of your own
Make a close-range slash reach across the fight. Send more cranes after fleeing enemies. Add orbiting attacks, follow-up strikes and spell effects. Growth changes how your weapon fights, as well as how hard it hits.
At weapon level 10, a guaranteed upgrade choice offers awakening. Take it to change your character's form, strengthen their attacks and unlock a more powerful ultimate. Pass on it, and it can appear again in later upgrade choices.
Three ways to break through
- Samurai: draw the blade in any direction. Awaken to sweep a lightning arc, then split the battlefield with One Cut.
- Miko: let seeking paper cranes chase your targets. Awaken to command a golden flock and a storm of rotating cranes.
- Onmyoji: weave talismans and spell attacks. Awaken to call down an astral seal and leave a ward that damages and slows enemies.
All three are available immediately. Each ultimate leaves a short-lived advantage after its cinematic impact: take that moment and push back into the horde.
In the free demo
- 73 weapon traits, including awakening, with additional attack forms and set transformations.
- A first goal of 20 floors and four great yokai; continue into endless mode after clearing it.
- Souls, permanent upgrades, and gems to equip or fuse between runs.
- Eight interface languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Russian, Spanish and Brazilian Portuguese.
- Japanese ultimate voices with translated subtitles. Separate music, effects and voice settings, plus a master sound switch.
The first 20 floors contain 12 minutes 45 seconds of scheduled combat time. Upgrade choices, cinematics and boss encounters can make a run longer. The demo does not stop at a 15-minute timer.
Controls
WASD / arrow keys — move. Space — charged ultimate. Esc / Tab — pause and build details. Mouse — menus and upgrade choices.
Play in a desktop browser with WebGL 2 support. Click to launch; sound is muted by default. Open Settings to turn it on. Progress is stored in this browser: clearing site data can remove it, and private browsing may restrict saving. Mobile play is not supported by this demo release.
This is an in-development demo. Tell us which character and upgrades you chose, what felt good, and where the game lost your interest. For a bug, include your browser, operating system and the steps that led to it.
Credits and production notes
Music: congusbongus, Alex Smith / cynicmusic, Ferk and nene (CC0). Built with Godot; Noto Sans CJK font. Artwork, character motion clips, Japanese voices, code and writing use generative AI assistance. Full sources and notices are included in CREDITS.txt.
Trailer and screenshots use the actual game, with staged builds, enemy waves, healing and ultimate charge for filming. The trailer edits separate scenes together; it is not an uninterrupted run. The cover is promotional illustration.
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Summerbell |
| Genre | Action |
| Tags | Godot, japanese-mythology, Pixel Art, Roguelite, Singleplayer, survivors-like, upgrades |
| Average session | A few minutes |
| Languages | English, Esperanto, Japanese, Korean, Portuguese (Brazil), Russian, Chinese (Simplified), Chinese (Traditional) |
| Inputs | Keyboard |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |





